- A window blind is a type of window covering which is made with slats of fabric, wood, plastic or metal that adjust by rotating from an open position to a closed position by allowing slats to overlap. A roller blind does not have slats but comprises a single piece of material.
- A series of thin slats that hang in front of a window, which can be turned as a group close with a slight overlap to block the window
- Strips of fabric [louvres] suspended vertically from a headrail. Immensely practical blind which comes into it’s own on larger sizes
- engage in; “make love, not war”; “make an effort”; “do research”; “do nothing”; “make revolution”
- Form (something) by putting parts together or combining substances; construct; create
- give certain properties to something; “get someone mad”; “She made us look silly”; “He made a fool of himself at the meeting”; “Don’t make this into a big deal”; “This invention will make you a millionaire”; “Make yourself clear”
- Alter something so that it forms or constitutes (something else)
- brand: a recognizable kind; “there’s a new brand of hero in the movies now”; “what make of car is that?”
- Compose, prepare, or draw up (something written or abstract)
Leisure Suit Larry Box Office Bust
I say nearly impossible because Box Office Bust does offer something not found in that many videogames: sexually explicit dialogue. Cursing and not-so-subtle references to the shape and function of certain body parts is injected into almost every line of speech, of which there’s quite a bit, and that’s just fine. The problem is, while it’s all crude and inappropriate and refreshingly politically incorrect, it’s just not funny. And this is coming from someone who’s rarely laughed harder than at a Jim Norton live show. It may be bearable at first, but the obviousness of the majority of the humor, which often just boils down to characters blatantly pointing out physical features, just doesn’t stay interesting for the duration of the game’s surprisingly long run. In the game you play as Larry Lovage, the nephew of the original Larry. The goal is to expose a plot to torpedo a movie studio, and to do so you must guide Larry through a number of small sandbox levels featuring a bunch of different gameplay styles implemented with the finesse of a blind giraffe. You get a hand-to-hand fighting system that makes Dreamfall’s combat seem like Virtua Fighter, sloppy third-person platforming, tedious stealth sequences, shooting galleries (yes, with weapons), and a number of fetch quests and timed challenges. The worst part is, it seems the script writer was aware of how poorly designed and pointless of the majority of the missions are, and had Lovage point out how silly moving a crate or finding a certain number of items within a set time limit is.
"Oh that’s right, introduce a timer to place me under undue and unnecessary pressure," says Larry near the game’s beginning. We have the same complaint! Apparently the only real joke in Box Office Bust is on the player. Even after the game calls out how terrible some of its challenges are, it still forces you to perform them successfully to proceed.
Since you have to do these challenges to get to the story bits, and since the story and character interaction is generally so repetitive and so very irritating, you wind up with a play experience that never offers anything to look forward to. Every successive sequence, be it dialogue or gameplay, is either so boring you’ll want to skip ahead or so exasperating you’ll want to skip your input device out the nearest window.
A lot of the frustration caused can be attributed to horrible camera and control systems. The game takes place in several locations, from the main movie studio lot hub world to a number of "dream sequences" set in spots like the Wild West ("Beefcake Mountain") and the Titanic (called "Bytanic" in the game). In all, you’ll find platforming sequences ruined by a camera that throws a temper tantrum almost every time you near a vertical surface. It makes trying to navigate environments, a process already maddening because of Larry’s imprecise handling and a lack of definition as to where the edges of platforms actually are, absolutely tortuous.
It certainly doesn’t help that Larry has a health bar and takes falling damage. Topple from any perch of significant enough height and you’ll frequently find yourself back at a mission’s beginning. This creates loops of restart situations during timed platforming sequences, such a rock climbing section in the Wild West area where Larry will, unless you’re lucky, fall to his death not through any fault of your own, but because the camera decided to do a surprise 180 degree orbit. Perhaps nobody was really expecting fantastic gameplay here, but what’s offered is just embarrassing. It’s difficult to understand who this game was being made for, really. Any fans familiar with the Al Lowe era of Larry titles are likely going to be turned off by the shift in gameplay structure, any new players are going to be turned off by the hideous gameplay, and anyone who just wants to hear a bunch of dirty words and puns isn’t going to find anything but a few chuckles here and there, and to get them you’re forced to dig through layers of dreadful mechanics.
For the voice work, of which there’s plenty, the game utilizes the talents of recognizable names like Jay Mohr, Shannon Elizabeth, Artie Lange, and Jeffrey Tambor. Most of it is delivered decently by videogame standards, though a lot of it sounds like it was recorded in a submarine. You’ll also
Times Square Church